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Ressources sur les Pensionnats

La Fondation Autochtone de Guérison (FAdG) est un organisme à but non-lucratif, d'envergure nationale et dont la gestion est autochtone, La FAdG a réservé cette page aux articles et autres documents desituée à Ottawa, établie le 31 mars 1998, à qui une subvention unique de 350 millions de dollars a été allouée par le gouvernement fédéral du Canada selon les recommandations du Rassembler nos forces – Plan d’action autochtone du Canada. Un mandat d’une durée de onze ans, se terminant le 31 mars 2009, a été confié à la Fondation autochtone de guérison dans le but d’encourager et d’appuyer, à l’aide de contributions financières et de recherches, des initiatives de guérison communautaires conçues et réalisées par les Autochtones, celles-ci visent le traitement des séquelles des abus physiques et sexuels subis sous le régime des pensionnats indiens au Canada, y compris les répercussions intergénérationnelles. La vision de la FAdG, c'est que les Autochtones auront, de manière significative, traité les effets de mauvais traitements subis dans les pensionnats et ils auront rétabli un plus grand bien-être pour eux-mêmes et les descendants des sept générations futures. Ce lien mène à une section du siteweb de la FAdG réservé pour des articles et autres documents de référence se rapportant au sujet des pensionnats. Il contient: un répertoire des pensionnats au Canada,un repéertoire des sources de finanement pour les activités de guérison communautire et, finalement, un répertoire de tous les documents publiés par la FAdG lesquels traitent aux aspèts divers des séquelles et comprisent des rapports officiells, oeuvres littéraires et disques CD, entre autres.

The Education of Augie Merasty: A Residential school Memoir ( The Regina Collection

This memoir offers a courageous and intimate chronicle of life in a residential school. Now a retired fisherman and trapper, the author was one of an estimated 150,000 First Nations, Inuit, and Metis children who were taken from their families and sent to government-funded, church-run schools, where they were subjected to a policy of "aggressive assimilation."

Never Alone (Kisima Inŋitchuŋa - “I Am Not Alone”)

World class game makers paired with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other. Never Alone is the first title in an exciting new genre of “World Games” that draw fully upon the richness of unique cultures to create complex and fascinating game worlds for a global audience. The characters and environments in Never Alone have been inspired by traditional Alaska Native art – painting, drawing, sculpture, clothing, masks, scrimshaw – and honed through collaboration with Alaska Native elders and artists. This ensures that the look and feel of the game stay faithful to the traditional styles and provide a unique and inspirational visual presentation for Never Alone.This is the first game developed in collaboration with the Iñupiat, comprised of nearly 40 Alaska Native elders, storytellers and community contributors. In this atmospheric puzzle platformer, a young Iñupiat girl and an arctic fox set out to find the source of the eternal blizzard which threatens the survival of everything they have ever known. It's narrated by an Iñupiaq master storyteller, so players will hear a familiar voice as they guide both characters in single-player or co-operative mode. Available on multiple platforms.

The Mushkegowuk and Anishinaabe Peoples and Treaty No.9 : A Cree Culture and History Education Game

This is the story of the Mushkegowuk and Anishinaabe Peoples of North-Eastern and North-Western Ontario, Canada and the signing of Treaty No. Nine (James Bay Treaty) in the indigenous territory known as Nishnawbe Aski Nation (People’s Land). From the creators: “Our goal is to provide you with an understanding of the historical times in which Mushkegowuk and Anishinaabe peoples signed Treaty No. Nine, and how this treaty has impacted the lives of our people. We are very committed to documenting Elder knowledge that is slipping away in so many communities across Canada. Elder and traditional knowledge is a key resource that has been used to create the content for ‘On the Path of the Elders'.” Jump right in and play the game, watch a video, view some photos or listen to a story. Read the essay. It contains a great deal of important, cultural information that provides a firm understanding of the Mushkegowuk and Anishinaabe Peoples. Our hope is that this site enriches the player’s life and helps to form a deep appreciation of the history and culture of Mushkegowuk and Anishinaabe peoples.
Via CBC.com: This is a web-based, interactive storytelling game exploring Treaty 9, collaborated on by the Mushkegowuk and Anishinaabe Peoples of Northeastern and Northwestern Ontario. This Cree education game includes several guides for teachers to serve as a companion to the educational game play. In order to save your game, users must register and login to create, but other than that it’s free!

Nisto Mekwana/Three Feathers

Three young men -- Flinch, Bryce, and Rupert -- have vandalized their community. They are sent by their Elders to live nine months on the land as part of the circle sentencing process. There, the young men learn to take responsibility for their actions and acquire the humility required to return home. But will they be forgiven for what they have done? Three Feathers explores the power and grace of restorative justice in on Northern community and the cultural legacy that can empower furture generations.